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X3 terran conflict scripts
X3 terran conflict scripts




x3 terran conflict scripts
  1. #X3 TERRAN CONFLICT SCRIPTS HOW TO#
  2. #X3 TERRAN CONFLICT SCRIPTS INSTALL#
  3. #X3 TERRAN CONFLICT SCRIPTS MOD#

Cat/.Dat files you started on and if any texture folders/files you added. Just remember what was the last set of Vanilla.

#X3 TERRAN CONFLICT SCRIPTS MOD#

Now there is a Plugin Manager [But I couldn’t get it to add mods to a Vanilla Game :/ So I added mods the Manual Way and Took Notes In What Order I added the Mods… So IF there Are any Mod Conflicts OR I get sick of a GUI Mod and I want to swap it out for another one, I can. Some HUD elements and our beloved Font Mod is structured this way. When Adding Textures to the X3TC-Root Directory they take Priority Over the. Some Mods/Zips I add later will have just a Folder labeled “dds” or “F” and so on. It’s practically the same for X3 Albion Prelude.

x3 terran conflict scripts

I then Rename them to “14.cat / 14.bat” respectively.I copy these files over to the Root TC Directory: Steam…X3 Terran Conflict.I download and add the “Vis Enhancement Mod” which has 2 files labeled: “Visual Enhancement.cat” and “Visual Enhancement.dat”.13.Cat / 13.Dat are the last ones I have in the Root X3TC folder which are Official.Rename them to one number Higher than the Previous Number. When Adding mods Just Copy & Paste over the x.Cat / x.Dat to the Root Directory along with the other Cat/Dat files. Since I end on 13.Cat / 13.Dat in this Guide, this is where we Start.

#X3 TERRAN CONFLICT SCRIPTS INSTALL#

As long as its a Fresh Install of X3 and you take note of the last set of Cat/Dat files listed. Inside your Steam…X3 Terran Conflict folder you will find the Cat/Dat files numbering from 01.CAT/ 01.DAT on up through to 08.Cat / 08.Dat. While Playing: click on “Pilot Options”-> scroll down to the Bottom to see if there is a yellow ***MODIFIED*** tag. As long as there are no scripts nor MD files. They are what the Official Patches are, including the official “bonus” package. But Adding “ x.CAT” and “ x.DAT” files Are Safe(usually).

x3 terran conflict scripts

#X3 TERRAN CONFLICT SCRIPTS HOW TO#

While searching for Vanilla Safe Mods () I found how to Mod Vanilla X3 Safely. The first thing starting out was the Font was Way to small to read. IOW Achievements are still available to earn w/ Awesome QoL changes and a Better Looking Game!Bigger Font Replacement and other Helpful Mods.Vanilla safe Graphical Overhaul Mods.Different HUDs/GUIs to choose from and which sites.Fixes for Bugs and other annoyances. The most risk-free way is boarding abandoned ships, you can sometimes get M7-class ships as mission targets to send 20 at a time to practice on (and it really helps getting back rep after the last ship you stole).How to Mod X3 Terran Conflict without the ***Modified*** Tag on your Save Game. I did it all the time, at race rank 10 stealing a ship will only drop you down to 7 or 8, so you can pretty much take whatever from whoever if you don't mind doing a couple of missions afterwards as an apology to build the rep back up. With 100 in engineering, marines don't damage a ship when boarding which means you lose much less reputation. I'm also considering loading it if any die on transition from deck to deck, save me some time and heartache considering these marines can take a while to train. Got it, flew him over to Danna's chance, sicked 20 fighter drones on him and boarded, every marine that survived (16 out of the 20 survived) got about 6-9 fighting experience! That worked fine, is that about the mileage I should expect? I'm just thinking about how long it might take me, and the kind of losses I will incur to get a full compliment of at least 40 100 all around marines.






X3 terran conflict scripts